How to Read Rust Code Quickly?
May 17, 2023•415 words
Question (Prompt):
Show me a Rust code example using the following keywords: trait, struct, where, fn, impl, for, use, derive. And teach me how to understand and read it quickly.
Response (GPT-4):
Sure, here's an example of a Rust code snippet using the keywords you listed:
use std::fmt::Display;
#[derive(Debug)]
struct Rectangle {
width: u32,
height: u32,
}
#[derive(Debug)]
struct Circle {
radius: u32,
}
trait Area {
fn area(&self) -> u32;
}
impl Area for Rectangle {
fn area(&self) -> u32 {
self.width * self.height
}
}
impl Area for Circle {
fn area(&self) -> u32 {
3 * self.radius * self.radius
}
}
fn print_area<T: Area + Display>(shape: T) {
println!("The area is: {}", shape.area());
}
Now, let's break it down.
use std::fmt::Display;This line is importing theDisplaytrait from thefmtmodule which is part of the standard library. TheDisplaytrait is used for formatting with{}.#[derive(Debug)]This is an attribute applied to thestructsRectangleandCircle. It automatically generates an implementation of theDebugtrait, which allows easy debugging output for these structs.struct Rectangleandstruct CircleThese are two simple struct declarations.Rectanglehas two fields,widthandheight, both of typeu32(32-bit unsigned integers).Circlehas one field,radius, also of typeu32.trait AreaThis is a trait definition forArea. Traits define shared behavior that structs (or enums) can implement. In this case, anything that wants to implementAreamust provide a functionareathat takes&self(a reference to the instance) and returns au32.impl Area for Rectangleandimpl Area for CircleThese are the implementations of theAreatrait for theRectangleandCirclestructs. They provide the behavior for theareamethod as defined in theAreatrait.fn print_area<T: Area + Display>(shape: T)This is a generic functionprint_areawhich takes an argumentshapeof any typeTthat implements bothAreaandDisplaytraits. It then prints the area of the shape.
Please note that the Display trait isn't implemented in the structs in the provided code which might lead to a compile error. The Display trait is just used for demonstration purposes of the use keyword.
This is a basic overview of how these keywords work in Rust. There's a lot more depth to each of them, especially when you get into more complex code. Let me know if you have any other questions!